Trying a new approach to using recursion for composing. Here, each sound event triggers up to two additional sound events, each a function of the triggering event.
Tag: csound
Crowd
Video I made for the Edmonton Noisefest 2022.
Particles move according to various, changing rules. Each particle makes its own sound based on its circumstances.
Nearest Neighbor
New video made for BEAMS Western Canada Drone Day Celebration, May 28, 2022.
Particles move around, edges connect nearest neighbors (and almost nearest neighbors). Sound determined by edges, including the number of connected components of the resulting graph.
new video piece in BEAMS Drone Day show!
A new video piece, Nearest Neighbor, is going to play twice in BEAMS Drone Day show.

New EP
My new EP, This is where we live and I am standing on the porch, is now available. No sine waves, no clipping: I like how this one came out.
On Bandcamp, too:
RPM2022! Track three!
Finished track three for this month's RPM challenge.
A bunch of layers of guitar with feedback I recorded and then mixed/filters/layered with Csound.
RPM2022! First two tracks done!
February means RPM Challenge!
Two tracks finished so far, both using Csound.
circles pass close
A new video, again using particles and circles. Made with Csound and processing.org.
sound bath
I've enjoyed sound baths at a local yoga studio a number of times before the pandemic. I thought to try to create a similar kind of audio experience. This is a first stab.
Csound recursion
I read Victor Lazzarini's excellent new book, Spectral Sound Design, recently and was inspired to try some recursion in Csound. This is the result of some quite simple Csound code that causes a single sound event to generate two more sound events, etc., with various limiters to prevent a runaway situation. I like it enough to try more, for sure.